APEX Heat City — city asset credits FN / Ford Focus geometry: Neubi, CC-BY-SA (version not specified in source notice). Original: http://www.blendswap.com/blends/view/15406 Source and original notice: https://github.com/stuntrally/blendfiles/tree/master/cars/FN S8 / Subaru Impreza WRX STI geometry: lubomircenovsky, CC-BY-SA 3.0. Original: http://www.blendswap.com/blends/view/47523 Modifications by Tapio (decimation), CryHam (normals, mesh combination, export). Source: https://github.com/stuntrally/blendfiles/tree/master/cars/S8 License: https://creativecommons.org/licenses/by-sa/3.0/ XZ / BMW M3 GT3 geometry: Neubi, CC0. Import/interior by CryHam. Original: http://www.blendswap.com/blends/view/19869 Source: https://github.com/stuntrally/blendfiles/tree/master/cars/XZ Body, interior, wheel, normal and rear-light texture files accompany the respective Stunt Rally vehicle assets: https://github.com/stuntrally/stuntrally3/tree/main/data/cars 12 Buildings geometry: raytrace, CC-BY (version not specified in source notice). Original: http://www.blendswap.com/blends/view/69593 Source: https://github.com/stuntrally/blendfiles/tree/master/props/buildings/skyscrapers Facade textures: Calinou, CC-BY-SA 3.0. https://opengameart.org/content/calinous-high-resolution-texture-pack-with-normal-maps Modular Urban Apartments Facade: James Ray Cock / Poly Haven, CC0. https://polyhaven.com/a/modular_urban_apartments_facade Modular Factory Facade: Poly Haven, CC0. https://polyhaven.com/a/modular_factory_facade License: https://polyhaven.com/license APEX adaptations: modern glTF materials, axis normalization, simplification, WebP texture compression, runtime paint and police livery, model-specific axle placement, instanced architecture, facade image bake and scene assembly. Converted CC-BY-SA vehicle and texture derivatives retain their source licenses. Original source notices are included in licenses/city-source-notices/. The road network is independently drawn from the user's visual reference. No Need for Speed game assets, maps, code, audio or video were extracted. September 8 local additions: original Crown Victoria-inspired interceptor approximation, traffic wheel geometry, street furniture, suspension bridge, tunnel/portal, pavement detail, markings and occlusion texture. Nearby joinery uses the already-credited Poly Haven CC0 apartment kit. Reference gameplay footage is not part of this distribution. Authored street props (CC0, https://polyhaven.com/license): Modular Street Seating — Stuart Attenborrow — https://polyhaven.com/a/modular_street_seating Street Lamp 01 — Josh Dean — https://polyhaven.com/a/street_lamp_01 Fire Hydrant — Gonçalo Felício — https://polyhaven.com/a/fire_hydrant Outdoor Table Chair Set 01 — James Ray Cock — https://polyhaven.com/a/outdoor_table_chair_set_01 Planter foliage is derived from Fern 02 — Rico Cilliers / Rob Tuytel — https://polyhaven.com/a/fern_02 Local derivatives select modules, normalize scale, simplify geometry, and compress textures. Near/far versions share their original silhouettes. Authored Ford patrol model: 2001 Crown Victoria Police Interceptor Game Prop by 8sianDude, CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). Creator: https://sketchfab.com/3d-models/2001-crown-victoria-police-interceptor-game-prop-9f30d360cee343efb5a441978ddb57bd Creator's source archive: https://steamcommunity.com/sharedfiles/filedetails/?id=2776474002 Changes: Source-to-glTF conversion, PBR material adaptation, 1.25 scale, separated steering wheels/brake lenses/beacons, tire radius adjustment, geometry simplification and WebP compression. No endorsement is implied. Concrete Tile Facade: Charlotte Baglioni / Poly Haven, CC0. https://polyhaven.com/a/concrete_tile_facade City reflection probes are original captures of this scene, derived from the already-credited city architecture; window panel shader and entrance geometry are original work. Authored Ford taxi: 2001 Crown Victoria Taxi Game Prop by 8sianDude, CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). Creator and separate taxi license: https://sketchfab.com/3d-models/2001-crown-victoria-taxi-game-prop-2429a825ff1646568e8e6e1453f9c501 Same creator-linked public archive as the patrol car. Changes: Source-to-glTF conversion, PBR adaptation, 1.25 scale, separated steering wheels and brake lenses, tire-radius adjustment, simplification and 1K WebP compression. Original cab livery, sign and plate retained. No endorsement is implied. Traffic detail restoration: original body atlases, Focus/BMW wheel geometry and normal maps, and separate rear-light surfaces; derived rubber/alloy and red emission masks. California-style numbered traffic plates are original artwork. Source asset licenses remain unchanged. Retail brick PBR maps: derived from the already-credited Modular Factory Facade / Poly Haven, CC0. Diffuse, OpenGL normal and packed ambient-occlusion/roughness/metallic maps converted to 1K WebP. Shop geometry, fictional business signs, simple display furnishings, baked interior shading, entry steps and paved approaches are original additions. Photographic city sky: Kloppenheim 03 PureSky, Greg Zaal and Jarod Guest / Poly Haven, CC0. https://polyhaven.com/a/kloppenheim_03_puresky city-sky.webp is an optimized derivative of the credited HDR, with radiance encoding and sun alignment. mobile-sky-pmrem.png and city probes include its reflected lighting. Neighborhood housing geometry: original narrow row-house sections, stepped roofs, bay windows, sash frames, paneled garages, cornices and chimneys. Reuses the credited Poly Haven Concrete Tile Facade normal/roughness maps and captured city reflections. No additional third-party building geometry. Blended road surfaces: Asphalt 06 — Jan Martens / Poly Haven, CC0. https://polyhaven.com/a/asphalt_06 Asphalt 04 — Sergej Majboroda (photography), Jenelle van Heerden (processing) / Poly Haven, CC0. https://polyhaven.com/a/asphalt_04 Diffuse and OpenGL normal maps encoded at 1K; packed AO/roughness/metallic data at 512 px. World-space blending, UV variation and material tuning are original code. The road uses no metallic contribution. Race barricade concrete: Concrete Floor 02 by Rob Tuytel / Poly Haven, CC0. https://polyhaven.com/a/concrete_floor_02 Modified: 512px WebP color, OpenGL normal, and roughness maps. The masonry material-region mask is a derivative of the Modular Urban Apartments Facade kit credited above. Glass, plaster and joinery are isolated from its original geometry; the bake contains no game-reference footage. Building fire escapes, drainpipes, facade vents and rooftop equipment are original procedural geometry. 2026-09-08 daylight / surface pass: Kloofendal 48d Partly Cloudy (Pure Sky) — Greg Zaal, Jarod Guest / Poly Haven — CC0 https://polyhaven.com/a/kloofendal_48d_partly_cloudy_puresky Asphalt 02 — Rob Tuytel / Poly Haven — CC0 https://polyhaven.com/a/asphalt_02 2026-09-09: masonry normal and 24-direction ambient-occlusion bakes derive from the CC0 facade kit above. High/Ultra sky uses the 8K version of the credited CC0 Kloofendal HDRI. Rear lens textures, signal heads and banners are original code/artwork. Unity C# Pacejka evaluator adapted from TLabAltoh/TLabVehiclePhysics (MIT, Copyright 2023 TLabAltoh). Full notice: TLabVehiclePhysics.txt. September 9 mobile derivatives: fn-mobile.glb, s8-mobile.glb, xz-mobile.glb, cvpi-mobile.glb and taxi-mobile.glb retain the corresponding source credits and licenses above. Changes: additional topology simplification, preserved material/UV boundaries, textures resized to 512 px and WebP compression. CC-BY-SA derivatives remain under the applicable source ShareAlike license. The APEX pursuit loader image is a local render of the game's already-credited vehicles, architecture and sky; it is not a captured reference-game image. Geometry-only LOD variants (fn/s8/xz/cvpi/taxi-geometry-lod.glb) retain their corresponding source credits and licenses above, including ShareAlike where applicable. Changes: additional mesh simplification; normals and UVs retained; materials/textures omitted from the delivery file and reused from the original runtime assets. Vehicle shadow meshes are derived from these same models.